Crucible Art as we expand to sidechains

Hello Alchemists!

In an effort to open up our process to the community, the Crucible team wants to hear your thoughts about bringing the Crucible Art to other chains.

As you probably know, Crucible is starting to expand to other sidechains, and the project is also discussing how MIST would fit in the context.

The Crucible Artwork is a project that was made from the community (the selected members of the original team came from there) and funded by it, and it is something we are very proud of. It is a unique piece of art and tech, and we have been expanding it and have plans to add even more.

With that in mind, we would love to have it in the hands of as many users as possible, and bringing it to sidechains with lower costs would be perfect for that. Having more people using the product would help us test new features like gamification and retention features with more usage and data. It would also help with adoption, as it’s a unique feature of Crucible compared to other defi products in the space.

On the other hand, we created the artwork with the idea in mind to make it very valuable and special, and we fear some users might feel their value is threatened by reducing its scarcity. Some potential solutions would be: have a different kind of art for sidechains; clearly state in the UI that crucible is on a different chain; have a specific differentiation visual element; among others. The downside would be that developing these differentiations take time and resources that could be spent elsewhere (which doesn’t mean they can’t be worth making).

We’ve been exploring options that range from changing the artwork completely (but keeping the same structure and similar metadata fields) to keeping the same art and adding a unique element that would make it instantly recognizable as non-mainnet.

What are your thoughts on it and how do you imagine interacting with Crucibles and their art in other chains?

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I guess completely changing the artwork would be the smartest decision to increase scarcity but that might be a lot of work and you’ve already done such a good work on mainnet . Maybe complementarity? If you have a crucible on each chain they “respond” to each other? Each chain being a layer of a buildable crucible? Each one being an element of a global Alchemist table or lab? Like a skill tree in a RPG ? Think about Arcane Enchanter in Skyrim. Even if it’s only cosmetic for the moment.

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